Yogi Bear
---------

PLAYING THE GAME

Grim tidings from Jellystone Park, folks! Yogi's little pal Boo-Boo has been
bearnapped by a mean hunter, planning to make some loot by selling him to
a circus. Boo-Boo is locked in a cage near the hunter's cabin... somewhere
in Jellystone. Only Boo-Boo's fearless and faithful friend Yogi can save him.

Step into Yogi's paws, scour Jellystone and snatch Boo-Boo from the clutches
of the hunter. It won't be easy. Running around Jellystone is a tiring
business and Yogi's energy is quickly sapped. The energy meter at the bottom
left of the screen shows Yogi's 'go' going down. He'll need to find plenty
of food along the way - especially delicious picnic baskets left lying
around by careless campers. But if he finds some fishermen, he may be able
to pinch a fish or three from their hooks.

Yogi also loses energy fast when chased by enemies, buzzed by bees, bowled
over by frogs, birds and geysers and whenever he hides from pursuers
disguised as a bush (yes, seriously, a BUSH! This is a really smart bear,
folks!).

It's a long and tricky trail through Jellystone. Watch the Boo-Boo-ometer at
the bottom of the screen. It tells how far Yogi is from his imprisoned pal.
Each part of Jellystone poses different problems - rivers to jump, lakes to
cross, sharp-fanged snakes, angry campers, furious fat ladies, a mean-minded
moose, hot-tempered hunters and, of course, Ranger Smith who chases Yogi as
a matter of principle! Yogi's too nice a bear to fight back but he may be
able to lure his pursuers into trouble. Yogi's not the only one who can fall
down holes or plunge into rivers and lakes!

As well as being full of crazy critters, Jellystone also has some mighty
strange caves. Yogi will have to use them from time to time. Trouble is,
when he goes in one, you never know where he's going to come out! It may be
nearer to Boo-Boo or it may be further away.

Even if Yogi finds Boo-Boo, he'll have to grab the key to the cage. It's by
the evil hunter's cabin and to get it Yogi has to cross some funny shaped
stepping stones. If he hops on them in the wrong sequence, the hunter's bear
alarm goes off and Yogi's in real trouble. How can Yogi know the right
sequence? Well, luckily Boo-Boo has left a trail of toffee apples (can you
believe this?!) which a clue stuck to each. As yogi collects them he builds
up the clues that will tell him the right sequence of stepping stone shapes
to step on. Of course, if Yogi misses some clues on the way, he'll have to
use guesswork and bears aren't well known forguessing right!

Time is running out for Boo-Boo. When Yogi starts his mission of mercy, it
is January. When December comes, Yogi has to hibernate and Boo-Boo will never
be rescued. So Yogi has to free Boo-Boo as quickly as possible and as the
seasons change and hibernation gets nearer, things start looking bad for
Boo-Boo.


SCORING

The object of the game is to save Boo-Boo in the shortest possible time. If
you fail, you can measure how well you've done by how long you survived
before loosing all your lives. So your score is the date on the calindar,
bottom right of the game screen. Either save Boo-Boo as early in the year as
you can or, if you blow it, try to have at least survived for as long as
possible. It's a twin scoring system. One for successful Boo-Boo rescuers and
the other for failed rescuers.


GAME CONTROLS

The game is best played with a joystick but you also have a keyboard options
that let you do everything a 'joysticker' can.


Joystick Controls

The Game defaults to the Sinclair joystick once loaded. Otherwise choose the
option from the menu screen, pressing ENTER after your choice. The game can
be used with Sinclair or Kempston joysticks and if you select the Cursor Keys
option, it also makes it compatible with Protek.

Once the game is loaded, the fire button starts the gameplay.

1 Joystick


                  Up
                   ^
     Up & left     |     Up & right
             \     |     /
               \   |   /
                 \ | /
      Left  <------+------>  Right
                 / | \
               /   |   \
             /     |     \
    Down & left    |    Down & right
                   v
                  Down


2 Joystick with fire button pressed (Yogi near ponds, stepping stones etc.)


            Diagonal jump up
                   ^
     Jump left     |     Jump right
             \     |     /
               \   |   /
                 \ | /
 Jump left  <------+------>  Jump right
                 / | \
               /   |   \
             /     |     \
      Jump left    |    Jump right
                   v
           Diagonal jump down


3 Joystick with fire button pressed (Yogi NOT near ponds or stepping
stones)


           Turn into a bush
                   ^
     Jump left     |     Jump right
             \     |     /
               \   |   /
                 \ | /
 Jump left  <------+------>  Jump right
                 / | \
               /   |   \
             /     |     \
      Jump left    |    Jump right
                   v
              Yogi ducks


KEYS

Pause = H
Quit = Q
Up = P
Right = X
Down = L
Left = Z
Fire = SPACE

Combine movement keys and FIRE as shown for the joystick to get the full
range of controls.

If you select Cursor Keys option from the initial menu screen you should
use 0 for the FIRE button.


COPYRIGHT

Yogi Bear and the Yogi family of characters are the property of Hanna
Barbera Productions Inc. and all rights to their use in any manner or any
form are strictly reserved by the proprietors. They are in this computer
game under a license Agreement.

Yogi Bear and the Yogi Family of Characters (C) Hanna-Barbara Productions
Inc. 1987.

(C) Alternative Software Limited 1988
Alternative Software Limited, Pontefract, West Yorkshire

(Transcribed by Robin Stuart)
