G.I.JOE - A REAL AMERICAN HERO DOCUMENTS
========================================

SCENARIO 
========
Imagine seeing G.I.JOE come to life on your computer screen, fighting COBRA on battlefields all over the world ... and you in control of their every move. Imagine acting out "real" battles with sound effects and explosions. Imagine tracking down and destroying fully-animated COBRA enemy tanks in true-to-life action settings. Now you can do it all. 

It's easy because G.I.JOE is now a Computer Activity Toy. Epyx gives you new ways to play and choices you've never had before. Start your mission by checking the Computerized World Hot SpotMap for areas of COBRA activity. Then pick the area that needs your help, and select the G.I.JOE who's best suited for the mission. The heat-loving jungle trooper Recondo is your best choice for battling Destro in the Amazon, but Wild Bill with his Assault Copter Dragonfly is your best bet if you're headed for the bush country. In all there are sixteen G.I.JOEs to choose from, including the popular Duke and Stalker. 

No matter who you choose, you better dodge the enemy fire, pinpoint COBRA headquarters, then take aim and fire. This is your chance to become a Real American Hero, right on your own computer screen. 


FEATURES 
========
* Select From 16 G.I.JOE Characters 
* 12 Different Battle Situations 
* Confront Eight Different COBRA Agents in Various Challenges 
* Choose Your Mission From Trouble Spots All Over the World 
* Play Against an Opponent or As a Team 
* Joystick Controlled 
* One or Two Players 


EMERGENCY BRIEFING OF ALL G.I.JOE PERSONNEL BY FIRST SERGEANT DUKE 
==================================================================
Alert Status: Code Red 

"OK, listen up! I've got it straight from ol' Five Stars himself: G.I.JOE is up against it this time, and it'll take everything we've got to pull it off. 

COBRA has mounted an all-out effort to achieve their ultimate goal: total global dominance. 

One look at the Computerized World Hot Spot Map tells the story. COBRA has terrorist forces deployed worldwide. They've never been stronger or better equipped. Fortunately, neither have we. 

Our job: whip them before they topple governments and wreak havoc in every corner of the civilized - and not-so-civilized - world. 'Use any means necessary', it says here. I take that to mean that we are to use our wits as well as our weapons. 

We've got the most sophisticated weaponry the world has ever seen. And each of us is a specialist, a walking, talking weapon in his or her own right. Headquarters assures me that we'll be assigned according to our strengths. We'll see. One thing is clear, though: COBRA has got to be stopped, and right NOW." 


OBJECTIVE 
=========
Defeat COBRA forces worldwide. Engage in Personal Combat in order to capture COBRA agents, or take on COBRA's H.I.S.S. tanks with G.I.JOE Heavy Equipment Assault Vehicles. 

Study the dossiers of both the G.I.JOE and the COBRA personnel. Making the best match-up is vital to the success of the mission - and to the survival of the free world! 


GETTING STARTED 
===============
Plug your joystick into PORT #2. For two players, plug the second joystick into PORT #1. 


STARTING PLAY 
=============
While the program is loading, the G.I.JOE title screen and music come on. When the drive light on the disk drive goes out, press the [SPACE] bar or move the joystick in order to continue. 

COMPUTERIZED WORLD HOT SPOT MAP 
-------------------------------
When the Computerized World Hot Spot Mapappears, there is not a moment to lose! The flashing points on the map indicate areas of intensive COBRA activity. 

COBRA activity is of two types. The shape of the flashing hot spots on the map tells you which type of mission G.I.JOE will face. 

* ROUND flashing hot spots lead G.I.JOE into Heavy Equipment Confrontations. G.I.JOE's assault vehicles go up against COBRA's armored units. 

* POINTED flashing hot spots indicate Personal Combat - one-to-one warrior action! 

To select any flashing hot spot, move the joystick in PORT #2 until the selector box covers the hot spot you want to tackle. Then press the fire button. 

COBRA ENEMY SCREEN 
------------------
The COBRA Enemy Screen appears, showing you eight COBRA agents, and a view of the terrain on which you'll be fighting. 

* In one-player versions, your COBRA enemy is selected by the computer. Move the joystick or press the fire button on the joystick in PORT #2 in order to continue. 

* In two-player versions, the player using the joystick in PORT #2 controls the G.I.JOE team member in the same manner as in the one-player version. 

The player using the joystick in PORT #1 takes on different challenges: 

* In the Personal Combat Activity, the joystick in PORT #1 controls the COBRA agent. To select which COBRA agent, move the joystick until the COBRA symbol is in the box of the COBRA agent you prefer. Press the fire button to continue. 

* In the Heavy Equipment Activity, the joystick in PORT #1 assists in the control of the G.I.JOE Heavy Equipment. 

Note: Anyone who appears behind bars has been captured and is not available for use at this time. Also, if the joystick in PORT #2 is moved before the fire button on the joystick in PORT #1 is pressed at the COBRA Enemy Screen, then you will have a one player game. 


HEAVY EQUIPMENT CONFRONTATION 
=============================
The G.I.JOE Heavy Equipment Arsenal and Personnel Screen shows four G.I.JOEs across from their assault vehicles. 

G.I.JOE takes to the sky in one-player versions: 

* Ace pilots the Skystriker jet. 

* Wild Bill flies the Dragonfly helicopter. 

In two-player cooperative versions, it takes two to handle the assault vehicles: 

* Steeler and a cohort jockey the Motorized Battle Tank (MOBAT). 

* Clutch and his buddy control the VAMP jeep. 

To select any one of the available G.I.JOEs, move the star symbol by using the joystick in PORT #2, and then press the fire button. You will see the G.I.JOE Heavy Equipment assault vehicles leaving the G.I.JOE topsecret armory. When preparations are complete, you'll be transported to the battle scene. 

ONE-PLAYER VERSIONS 
-------------------
You fly the Skystriker jet or the Dragonfly helicopter by using the joystick in PORT #2. 

ALTITUDE 
Control your altitude with your joystick. 
* Press forward to descend and land. 
* Pull back to climb. 
* Move left or right to turn or bank the aircraft. 
* Watch your altitude! If the Aircraft Altitude Line starts to flash, you are flying too low and may crash into low-lying obstacles. 

WEAPONS 
G.I.JOE aircraft come equipped with an unlimited supply of air-to-land missiles. To fire, press the fire button. 

Skystriker faces a special challenge! COBRA missile sites can launch ground-to-air heat-seeking missiles. When a heat-seeking missile is coming at you, your console begins to beep. Escape if you can! 

TWO-PLAYER COOPERATIVE VERSIONS 
-------------------------------
STEERING 
It takes two to control the MOBAT tank and the VAMP jeep. 
* The joystick in PORT #2 drives the vehicle. 
* Press the joystick forward to move ahead. 
* Pull the joystick back to go backwards. 
* Move the joystick left or right to turn. 

ARTILLERY FIRE 
* The joystick in PORT #1 controls the direction of your shots. 
* Move the joystick left or right to rotate the launcher (MOBAT only). 
* In a one-player version you can also use the keys [2] to rotate clockwise and [CTRL] to rotate anti-clockwise. 
* Pull the joystick back to raise the launcher elevation for distant targets. 
* Push the joystick forward to lower the launcher for close targets. 
* In a one-player version you can also use the keys [<-] to raise the launcher elevation or [1] to lower it. 
* Press the fire button to shoot. 
Learn to judge the correct angle of yourshots by using the long bar next to the Graduated Elevation Gauge. But beware! 
If the long bar begins to flash, you aretoo close to an object. If you fire, youwill be blown up and taken prisoner, or your missiles will not fire. 

SPECIAL FEATURE 
Unknown to COBRA, the VAMP jeep comes equipped with guided missiles. Once launched, use the joystick in PORT #1 to steer the missile. 

In a one-player version you can also use the keys [2] to steer the missile to the right and [CTRL] to steer the missile to the left. 

Also, in a one-player version you can use the keys [<-] to raise the launcher elevation or [1] to lower it. 

BATTLE'S END 
------------
If G.I.JOE's heavy equipment vehicle crashes or is destroyed by COBRA artillery three times, COBRA headquarters will appear and you will see the G.I.JOE team member being taken prisoner. The next time you see the G.I.JOE Heavy Equipment Arsenal and Personnel Screen, that fighter's face will be behind bars. It's up to the others - for now, at least! 

If you succeed in destroying all eight COBRA H.I.S.S. tanks, stop your vehicle or land your aircraft. ALL the captured G.I.JOE team members will run out to you, ready to return to action. 

Then COBRA headquarters will appear. Press the joystick button or the [SPACE]bar to return to the Computerized World Hot Spot Map. 


PERSONAL COMBAT 
===============
Get the COBRA agent before they can get you! 

* One-player version: You are the G.I.JOE team member of your choice, opposing a computer-selected COBRA agent. 

* Two-player version: PORT #2 controls the G.I.JOE team member and PORT #1 controls the COBRA agent. 

* Move the joystick to move your G.I.JOE team member or COBRA agent in any direction. Press the fire button to shoot. Be quick and aim carefully! 

Know your G.I.JOE team and COBRA agents. Consult their dossiers. Watch them in action. Learn their strengths and weaknesses. It can make the difference between capturing a COBRA agent and being taken prisoner. 

STATUS BARS, TROOP NAMES, AND TARGETS 
-------------------------------------
A status bar, target, and the names of both G.I.JOE and COBRA appear in the upper left corner of the battle screen. G.I.JOE's are on the left; COBRA's are on the right. 

BARS 
The longer a bar, the better that fighter is doing physically. As G.I.JOE or the COBRA agent are injured, their bar shortens. 

Bars also change color. A fighter is strongest when his or her bar is green, weaker when it turns yellow, and in danger of being captured when their bar turns red. 

The number of hits a fighter can take depends on how strong he or she is and how powerful their opponent's weapon is. 

TROOP NAMES 
As with the bars, the troop names of G.I.JOE and COBRA also change color each time one of them is defeated. The names begin green. When one of them has been defeated, his name will turn yellow. If the same trooper loses a second time, their troop name will turn red. 

TARGETS 
The target underneath each status bar tells you whether or not that fighter's weapon is ready for use. Green = ready for use; red = reloading. You'll hear a high-pitched tone for G.I.JOE and a lower-pitched tone for COBRA when that fighter's weapon is reloaded. 

Know your weapon! Light weapons (a laserpistol, for example) reload very quickly and do not cause much damage. 

Heavy weapons (a flamethrower, etc.) reload slowly, but do a lot of damage. 

PERSONAL COMBAT RESULTS 
-----------------------
If your G.I.JOE team member defeats his enemy twice or if he's captured, you'll see the COBRA headquarters. 

Press the fire button or the [SPACE] barto return to the Computerized World Hot Spot Map. As long as there is a flashing trouble spot on that map, G.I.JOE has work to do! 

Remember: G.I.JOE and their COBRA counterparts are clever, and no jail can hold them for long! When you've completed one assignment, there's always another COBRA agent out there somewhere causing trouble. The struggle goes on! 


USEFUL KEYS DURING A COMBAT 
===========================
[RUN/STOP] - Toggle pause mode on/off. 
[Q]        - Give up combat (only if paused). 


G.I.JOE PERSONAL COMBAT PERSONNEL 
=================================
Confidential 

Code Name: DUKE 
Weapon: Submachine Gun 
Speciality: Airborne Infantry 
Fluent in French, German, Han Chinese,and South East Asian dialects. Refuseda commission in 1971. Commands by winning respect. Current assignment: Acting First Sergeant, G.I.JOE team. Will fight anywhere, any time.

Code Name: SCARLETT 
Weapon: Power Crossbow 
Speciality: Intelligence 
Martial arts expert, awarded first black belt at age 15. Qualified expertin multiple weaponry. Primary militaryprofile: Deadly; good sense of humor. Good utility person. Quick, responsive. 

Code Name: RECONDO 
Weapon: Rifle 
Speciality: Jungle Trooper 
Hates the cold, loves the heat. When he's in the jungle, he feels he owns it, everyone else is trespassing. Steady, reliable. 

Code Name: TORPEDO 
Weapon: Harpoon Gun 
Speciality: Sea, Air and Land (SEAL) 
Former SCUBA instructor. Black belts in three martial arts. Expert in most small arms, explosive devices. Deliberate in his action. 

Code Name: SNAKE EYES 
Weapon: Uzi Submachine Gun 
Speciality: Infantry 
Trained in jungle, desert and arctic survival. Expert in all NATO and Warsaw Pact small arms. Lightning reflexes. 

Code Name: ROADBLOCK 
Weapon: Heavy Machine Gun 
Speciality: Infantry Heavy Weapons 
Native of Mississippi, accustomed to warm climates. Formerly a gourmet chef. Immensely strong and solid. 

Code Name: SPIRIT 
Weapon: Arrow-Launching Rifle 
Speciality: Infantry/Tracker 
Served in South East Asia. Small arms expert. Agile, fast on his feet. Excellent reflexes. Mystical background: Shaman, spiritual. 

Code Name: ZAP 
Weapon: Bazooka Soldier 
Speciality: Engineer 
Specialist in armor-piercing and anti-tank weapons; also functions as demolitions man. Steady under high-stress situations. 

Code Name: GUNG HO 
Weapon: Hand Grenades 
Speciality: Jungle Warfare/Recon 
"The hairiest, scariest, craziest jarhead that ever scratched, kicked and bit his way out of ... Parris Island!" 

Code Name: SNOWJOB 
Weapon: Laser Rifle 
Speciality: Arctic Trooper 
Best in cold climates. Expert in smallarms. Good support; reliable backup. 

Code Name: BLOWTORCH 
Weapon: Flamethrower 
Speciality: Infantry Special Weapons 
Familiar with all flame projection equipment. Powerful weaponry, although slow. 

Code Name: STALKER 
Weapon: Laser Rifle 
Speciality: Infantry 
Urban street fighter in youth. Fluent in Spanish, Arabic, French and Swahili. "Moves like a jungle cat - silent - fast - strong." 


G.I.JOE HEAVY EQUIPMENT PERSONNEL 
=================================
Confidential 

Code Name: ACE 
Assault Vehicle: Skystriker Jet 
Speciality: Fixed-wing pilot/Intelligence 
Ace would rather fly than do anything.Formerly Senior Instructor U.S.A.F. fighter weapons squadron "The Aggressors". Called Ace for his love of cutthroat poker. It isn't gambling, as he never loses. 

Code Name: STEELER 
Assault Vehicle: Mobilized Battle Tank (MOBAT) 
Speciality: Armor 
Blue-collar middle-class background. ROTC through college. Worked as a heavy equipment operator. Top of classout of Armor School. "Young, reckless, often clashes with authority ... but he's one tough soldier!" 

Code Name: WILD BILL 
Assault Vehicle: Dragonfly Helicopter 
Speciality: Helicopter Pilot/Aircraft Armorer 
Served as combat infantryman before Flight Warrant Officer School. Amiableand slow-talking, fancies himself a country and western singer. Totally honest, but not above spinning a tall tale. 

Code Name: CLUTCH 
Assault Vehicle: VAMP Jeep 
Speciality: Transportation 
Former mechanic involved in racing street machines. Excellent driver. Risk-taker. Expert in most small arms.


COBRA AGENTS 
============
Confidential

Code Name: DESTRO 
Weapon: Wrist Rockets 
Speciality: Weapons Manufacturer 
COBRA's major weapons supplier. Goes with the highest bidder. Treacherous, methodical. 

Code Name: BARONESS 
Weapon: High Density Laser Rifle 
Speciality: Intelligence 
Spoiled daughter of European aristocrats; former student radical turned terrorist. Qualified with multiple small arms and H.I.S.S. tank operation. Moves quickly, quietly. 

Code Name: ZARTAN 
Weapon: Self 
Speciality: Disguise 
Can alter his skin color at will. Ventriloquist, linguist, contortionist. Appears on battlefield and takes the shape of any of his enemies, even to the point of carrying identical weapons. 

Code Name: FIREFLY 
Weapon: Bombs 
Speciality: Sabotage, Demolitions 
Terrorist expert in all NATO and Warsaw Pact explosives and detonators. Does maximum of damage with a single charge. Deadly, highly effective firepower. 

Code Name: ENEMY LEADER aka COMMANDER 
Weapon: Laser Pistol 
Speciality: Intelligence 
Fanatical leader, rules with an iron fist. Desires absolute power, total control of the world, its people, wealth and resources. Relies on revolution and chaos. "Probably the most dangerous man alive." 

Code Name: STORM SHADOW 
Weapon: Bow 
Speciality: COBRA Ninja 
Assassin. Traces his family history through 30 generations of assassins. Eighth degree black belt in five martial arts. 

Code Name: MAJOR BLUDD 
Weapon: Rocket Launch Pistol 
Speciality: Tactical Weapons Expert 
Mercenary. Brilliant tactical mind. Proficient with every form of infantry weapon in current use. Effective weapons use, slower-paced performer. 

Code Name: SCRAP IRON 
Weapon: Armor-Piercing Missiles 
Speciality: Tank Destroyer 
Believed to be the product designer for Destro's armaments company. Methodical and precise. Weapons of himare called "brilliant". Highly effective, devastating. 


CREDITS 
=======
Game design by Ray Carpenter and Jeff Johannigman. 
Graphics by Pam Carpenter. 
Copyright 1985 Hasbro Bradley, Inc. 
Copyright 1985 Epyx, Inc. 
All rights reserved. 


REMEMBER CREDITS 
================
DreamLoad system developed, provided and supported by -THE DREAMS- (thanks!) 
Disk original and documents supplied, cracked, trained, debugged, improved, levelpacked and documents typed by -HOK-
Trained, shortened, debugged and Ntsc/Pal fixed by -JACK ALIEN-

DEBUGGED 
--------
* When you passed over a flashing hot spot on the Computerized World Hot Spot Map and pressed the fire button within the next few seconds, the selector box turned white and a combat was selected even though no flashing hot spot had been covered by the selector box, not even close. 

* When you played a one-player game and had captured several Cobra agents already, it happened randomly that the game got stuck in an endless loop at the Cobra Enemy Screen, because the computer selection toggled between two of the already captured Cobra agents endlessly. 

* At the Heavy Equipment Arsenal and Personnel Screen it was possible to select a G.I.Joe who had been captured already. That happened when you pressed the fire button at a captured G.I.Joe, kept it pressed, moved the joystick to another captured G.I.Joe and then released the fire button. 

* After you selected a G.I.Joe at the Heavy Equipment Arsenal and Personnel Screen you were still able to move the G.I.Joe symbol up or down. 

* In the G.I.Joe base sequence sometimes the music stopped playing and no sprites were displayed on screen. 

* When you selected the jeep at the Heavy Equipment Arsenal and Personnel Screen then sometimes it was flying through the air in the G.I.Joe base sequence at the position of the helicopter. 

* When you landed the jet in the Heavy Equipment Combat and afterwards took off again, the sound of the jet wasn't restarted. 

* When you landed in the Heavy Equipment Combat (either with the jet or with the helicopter) and afterwards destroyed all Cobra tanks without being destroyed yourself, the combat restarted and you lost a life (but the winning hymn played as well). 

* When you shot at an enemy object in the Heavy Equipment Combat which was located vertically above you (close to the upper border of the screen) and your shot flew over it (not even close) the enemy object had been destroyed. 

* There was a graphical bug in the Cobra radar visible at the green combat map. 

* The warning sound in the Heavy Equipment Combat was screwed up. 

* The three Cobra tanks in the middle of the combat map were not able to detect the G.I.Joe vehicle properly. 

* When you finished a Heavy Equipment Combat, sometimes the little men running to your vehicle weren't visible on screen. 

IMPROVED 
--------
* Pause and give up functions have been installed. 

* The sprites in the Heavy Equipment Combat were put on screen very jerky. 

* There were several graphical glitches and graphical bugs on various screens. 

* The title picture and the Cobra headquarters picture were put on screen very jerky. 

* The joystick control of the G.I.Joe vehicles was still active when the vehicle was exploding already. 

* The last Cobra tank did not get destroyed on screen before the little men started running to your vehicle. 

* The Cobra tanks many times were not able to shoot across the full distance because of an improper $d010 routine. 

* There were several flickering dots on various game screens, especially visible when using a Commodore 128 computer. 

* The Computerized World Hot Spot Map was put on screen very jerky after the Cobra headquarters picture had been displayed. 

* The same G.I.Joe/Cobra hymn got started a second time when the game loaded the Cobra headquarters (at the moment the scroller was started). 

* The sound effects of the shots of the Cobra tanks and the ones of the explosions of the G.I.Joe vehicles have been improved. They are, however, still far from perfect. 

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