          ______             ______                         _____
      ____\ _  |_______ _____|   _/__ ______ _____  ________\_  /________
  __ /  __ \/  |  __   \   __/_  ___/_ __   \    /__|   ___/  \/|\_____  \ __
  \//   \/     |  \/   /____   \ \/  | \/ _  \  /   |   \_  \   |    \/   \\/
__  \    \_____|______//_______/_____|____/__/______|_______/___|____/    /  __
\/ --\____\---------------------------------------------------------/____/-- \/
  ------------------------------ -- - /\ - -- -------------------------------
     /\           ____/\  __________ //\\ ___________  /\____           /\
 ___/  \___    __/ .x/  \/          //__\\           \/  \x. \__    ___/  \___
 \        /   /\____/__  \__                       __/  __\____/\   \        /
  \      /    \/_/_/_//\   /   P R E S E N T S :   \   /\\_\_\_\/    \      /
  /     _\____ ___/__/ /       -----------------       \ \__\___ ____/_     \
 /__    \___ /|_//_/_\/        Yie Ar Kung-Fu II        \/_\_\\_|\ ___/    __\
    \  / \  \ | /           (c) 1986 Imagine/Konami           \ | /  / \  /
     \/   \/ \|/       ---------------------------------       \|/ \/   \/
              /                                                 /
             / \       Type     : Beat'em up                   / \
            /___\      System   : NTSC/PAL                    /___\
              |        Extras   : +6, Docs, Highscore, Bugfixes |
              |        Release  : 251                           |
              |        Date     : 02-02-2012                    |
              |                                                 |
              |                                                 |
              | There's only a 20 byte difference between the   |
              | PAL and NTSC version of this game. We decided   |
              | to use the NTSC version becasuse the music      |
              | was already fixed and some sprite movement      |
              | routines was slowed down for NTSC.              |
              |                                                 |
              | We almost managed to make  this a 101% version  |
              | (take a look at the list of fixes in the docs), |
              | unfortunately there is still two 'impossible'   |
              | bugs left:                                      |
              |                                                 |
              |1.The boss screens (95-99% ok) where you         |
              |  sometimes get musiclags.                       |
              |2.Both upscroll screens (99% ok) sometimes       |
              |  flicker after 10-20 minutes.                   |
              |                                                 |
              | They are only fixable by rewriting two blocks   |
              | of irq code - which we chose not to.            |
              |                                                 |
              |-------------------------------------------------|
              |                                                 |
              |                    Greetings :                  |
              |                                                 |
              |        Remember, Triad, Onslaught, Plush        |
              |         Cyberpunx, Hitmen, Crest, Booze         |
              |       Warriors of Wasteland, ADH, Cosine        |
              |         Tristar+Red Sector Inc, Dreams          |
              |         Success+The Ruling Company, INC         |
              |           Genesis*Project, Armageddon           |
              |           Hokuto Force, Laxity, Avatar,         |
              |             Censor, Offence, Oxyron             |
              |_________________________________________________!NE7